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1,419matching printings

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Riftbound Unit: Volibear, Furious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
When I attack, deal 5 damage split among any number of enemy units here.
Volibear - Furious (Alternate Art)OGN · 41aChampion · Unit · Showcase
Riftbound Rune: Calm Rune.
Calm RuneOGN · 42Basic · Rune · Common
Riftbound Rune: Calm Rune.
Calm Rune (Alternate Art)OGN · 42aBasic · Rune · Showcase
Riftbound Spell: Charm. Move an enemy unit.
CharmOGN · 43Spell · Common
Riftbound Unit: Clockwork Keeper. As you play me, you may pay [C] as an additional cost. If you do, draw 1.
Clockwork KeeperOGN · 44Unit · Common
Riftbound Spell: Defy. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than [4] and no more than [A].
DefyOGN · 45Spell · Common
Riftbound Spell: En Garde. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 [S] this turn, then an additional +1 [S] this turn if it is the only unit you control there.
En GardeOGN · 46Spell · Common
Riftbound Spell: Find Your Center. [Action] (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs [2] less.
Draw 1 and channel 1 rune exhausted.
Find Your CenterOGN · 47Spell · Common
Riftbound Spell: Meditation. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.
MeditationOGN · 48Spell · Common
Riftbound Unit: Playful Phantom.
Playful PhantomOGN · 49Unit · Common
Riftbound Spell: Rune Prison. [Action] (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this turn.)
Rune PrisonOGN · 50Spell · Common
Riftbound Unit: Solari Shieldbearer. When you play me, stun a unit. (It doesn't deal combat damage this turn.)
Solari ShieldbearerOGN · 51Unit · Common
Riftbound Unit: Stalwart Poro. [Shield] (+1 [S] while I'm a defender.)
Stalwart PoroOGN · 52Unit · Common
Riftbound Spell: Stand United. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Buff a friendly unit. Buffs give an additional +1 [S] to friendly units this turn. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Stand UnitedOGN · 53Spell · Common
Riftbound Unit: Sunlit Guardian. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Sunlit GuardianOGN · 54Unit · Common
Riftbound Unit: Wielder of Water. While I'm attacking or defending alone, I have +2 [S].
Wielder of WaterOGN · 55Unit · Common
Riftbound Unit: Adaptatron. When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 [S] buff.)
AdaptatronOGN · 56Unit · Uncommon
Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)
BlockOGN · 57Spell · Uncommon
Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.
DisciplineOGN · 58Spell · Uncommon
Riftbound Unit: Eclipse Herald. When you stun an enemy unit, ready me and give me +1 [S] this turn.
Eclipse HeraldOGN · 59Unit · Uncommon
Riftbound Gear: Mask of Foresight. When a friendly unit attacks or defends alone, give it +1 [S] this turn.
Mask of ForesightOGN · 60Gear · Uncommon
Riftbound Unit: Poro Herder. When you play me, if you control a Poro, buff me and draw 1. (If I don't have a buff, I get a +1 [S] buff.)
Poro HerderOGN · 61Unit · Uncommon
Riftbound Spell: Reinforce. Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by [5]. Recycle the remaining cards.
ReinforceOGN · 62Spell · Uncommon
Riftbound Gear: Spirit's Refuge. When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Friendly buffed units have [Deflect] if they didn't already. (Opponents must pay [A] to choose those units with a spell or ability.)
Spirit's RefugeOGN · 63Gear · Uncommon